Author Archives: mehrbanokhattak

Entanglement

“Entanglement”

Name: Mehrbano Khattak
Student ID: mkhat010
Reg No.: 33429357
Tutors: Theo Papatheodorou
               Lior Ben Gai, Tim Blackwell
               Phoenix Perry, Atau Tanaka

Submission: 7 September 2017

Aspiration:

Entanglement is an Interactive Floor Projection derived from a passage a friend shared “Quantum entanglement is a physical phenomenon that occurs when pairs or groups of particles are generated or interact in ways such that the quantum state of each particle cannot be described independently of the others, even when the particles are separated by a large distance—instead, a quantum state must be described for the system as a whole.” Where we can talk about night and day each cannot exist without the other yet they can not be together at the same time; partly romantic and since then, particles in quantum state have been a source of inspiration, aspiration in concluding of my final project.

 

Research:

Sites:

https://www.youtube.com/watch?v=Kr4s5sLoROY&t=10s

http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/MainPage.html

https://qu.wordpress.com/tag/interactive-authoring/page/3/

http://lumointeractive.com/lumo-daily-inspiration/2017/4/23/how-to-design-an-interactive-floor-for-your-tradeshow-or-event

https://www.youtube.com/watch?v=g6N9Qid8Tqs

https://www.quantamagazine.org/entanglement-made-simple-20160428

https://www.livescience.com/28550-how-quantum-entanglement-works-infographic.html

http://www.mayerempl.de/

http://mayerempl.wordpress.com/

http://particle-love.com

http://edankwan.com

 

Thoughts:

 

Approach:

Data is collected from bypassing viewers are taken from Kinetic. The data is representation, in form of particles which with Optic Flow interact with the silhouettes of the viewer/s. This output/interaction is displayed on the floor.

Screen Shot 2017-07-11 at 10.58.54

 

Programs Used:

Processing 2.2.1

Arduino 1.8.3

 

Addons/Libraries:

Kinetic

Optical Flow

Particle System

Tools:

Computer

Kinect

Projector

Physical Computing:

FSR

Servo Motors

 

Prototypes:

3D Printing

19942820_10155370662295351_3600894549677020094_o

 

 

 

 

 

 

 

 

 

Laser Cutting

19800624_10155363517630351_1759707896457136029_o

 

 

19944219_10155363505700351_3589932422173380516_o

 

 

 

 

 

 

 

 

 

FSR and SERVO

 

Kinect

ADD THE MANDALA DRAWN BY KINECT VIDEO

 

Particle System:

 

Optic Flow:

Took the project for a test run phase 0

20170726_124739

 

 

 

 

 

 

 

 

Final:

Algorithm Study

 

Final:

Clips and Videos

Time After Time

Concept:

The out-look of individual is always changing. We are changing not only our outlook rather we are playing different roles.

Project:

Based on the concept, my project is going to be based on a portrait with lights placed underneath creating illusion of changing. Strips will be going across the work, moving.

Materials:

Tracing sheet / Sheets

Frame

Boxes /Board sheet

Led Lights with external circuit

Servo motors with Arduino

Mehrbano Khattak 33429357

Physical Computing IS71065A (2016-17) Phoenix Perry

project video

Picture1

Picture2

Picture3

Picture6

Picture4

Picture7

project video

 

 

Twinkle_B

MID TERM PROJECT
PHYSICAL COMPUTING
MA COMPUTAIONAL ARTS/YEAR1/TERM2

Jade Smith Hall, Nadia Rahat, Mehrbano Khattak

COURSE INCHARGE: PHOENIX PERRY
URL OF PROJECT: https://vimeo.com/205239763

PROJECT INTRODUCTION:

Our project is called Twinkle-B. It is a Special needs toy that detects stress and anxiety in young children on the autistic spectrum. Many children on the spectrum find it difficult to communicate, leading to frustration and sometimes what is known as a meltdown. The idea behind Twinkle-B is to allow the child to visually see how they are feeling by using a ‘galvanic skin response’ sensor and LED lights. Although the product is in its first steps, it will eventually be able to measure other kinds of emotions and visually record it. Not only will the child be able to see it, but the parent will be able to see and record the emotions through the output. Most of all it is done in a fun yet simple way!

Starting the Project

having a video conference

1

the first working model20170220_124737

234

Trying to work with micro board

56

 

PROJECT STEPS:

  1. Stage 1 was to connect a GSR to an Arduino, and then work out two emotional states ( blue for normal and yellow for stressed) and have that correspond with the LED’s.
  2. To make sure that the LED’s were working in time with the GSR, so that when the user felt something, one LED would come on and then when they stopped, it would switch off and the other LED would come on instead.
  3. After step 3 was complete, we had to make sure that the connections were working on the board and that the program defiantly worked in the board, so that once the circuit went into the bear, it would have no problems.
  4. Step four was to place the circuits inside the bear. (we had fun here) we had to make sure that the wires were in the right places though. We put the breadboard in first and then used wire and threaded it through from the side
  5. Lastly, we connected the LED’s through the stomach of the bear and then the GSR to the circuit and tested it. WE WERE GOOD TO GO!

Final Video

The Code

//This code will change the colour of the LEDs depending on heat signitures but we want to later on make it detect anxiety levels.
//when the body is stressed, the heart and pulse beat faster and breathing becomes shallow. Many children on the autistic spectrum
//suffer from anxiety and stress, but often cannot verbalise how they are feeling.
//We wanted to create a toy to help children to understand visually in an interactive and fun way!
//inspired by the GSR tutorial on the ‘instrucables’ website

const int LED13 = 13;
const int LED12 = 12;
const int LED11 = 11;
const int LED10 = 10;
const int LED9 = 9;
const int LED8 = 8;
const int LED7 = 7;
const int LED6 = 6;
const int LED5 = 5;
const int LED4 = 4;
const int LED3 = 3;
const int LED2 = 2;
const int GSR=A2; // GSR connected to analog 2
int begin=0; //
int emoLvl;
byte blot = 0;

void setup(){
long cal = 0;
Serial.begin(9600);
pinMode(LED13,OUTPUT);
pinMode(LED12,OUTPUT);
pinMode(LED11,OUTPUT);
pinMode(LED10,OUTPUT);
pinMode(LED9,OUTPUT);
pinMode(LED8,OUTPUT);
pinMode(LED7,OUTPUT);
pinMode(LED6,OUTPUT);
pinMode(LED5,OUTPUT);
pinMode(LED4,OUTPUT);
pinMode(LED3,OUTPUT);
pinMode(LED2,OUTPUT);
digitalWrite(LED13,LOW);
digitalWrite(LED11,LOW);
digitalWrite(LED9,LOW);
digitalWrite(LED7,LOW);
digitalWrite(LED5,LOW);
digitalWrite(LED3,LOW);

digitalWrite(LED12,HIGH);
digitalWrite(LED10,HIGH);
digitalWrite(LED8,HIGH);
digitalWrite(LED6,HIGH);
digitalWrite(LED4,HIGH);
digitalWrite(LED2,HIGH);
delay(1000);

for(int i=0;i<500;i++)
{
emoLvl=analogRead(GSR);
cal += emoLvl;
delay(5);
}
begin = cal/500;
Serial.print(“begin =”);
Serial.println(begin);
}

void loop(){
int heat; //temperature variable
emoLvl=analogRead(GSR); //read the values from the GSR
Serial.print(“Calculating emotion=”); // Output the values from the GSR
Serial.println(emoLvl);
heat = begin – emoLvl;

if(abs(heat)> 60){
emoLvl=analogRead(GSR); //then the emoLvl is whatever the GSR reads
heat = begin – emoLvl;

digitalWrite(LED13,HIGH);
digitalWrite(LED11,HIGH);
digitalWrite(LED9,HIGH);
digitalWrite(LED7,HIGH);
digitalWrite(LED5,HIGH);
digitalWrite(LED3,HIGH);

digitalWrite(LED12,LOW);
digitalWrite(LED10,LOW);
digitalWrite(LED8,LOW);
digitalWrite(LED6,LOW);
digitalWrite(LED4,LOW);
digitalWrite(LED2,LOW);
}

// when the user’s state changes, it goes back to the orignal values
// and the lights do the opposite thing

Serial.println(“I am feeling anxious!”);
delay(5000); // delay

digitalWrite(LED13,LOW);
digitalWrite(LED11,LOW);
digitalWrite(LED9,LOW);
digitalWrite(LED7,LOW);
digitalWrite(LED5,LOW);
digitalWrite(LED3,LOW);
digitalWrite(LED12,HIGH);
digitalWrite(LED10,HIGH);
digitalWrite(LED8,HIGH);
digitalWrite(LED6,HIGH);
digitalWrite(LED4,HIGH);
digitalWrite(LED2,HIGH);
delay(1000);
}

Research

https://www.adaptivetechsolutions.com/switch-adapted-toys/musical-light-up/

https://youtu.be/uqRLAln2-r8

http://www.autismspeaks.org/family-services/resource-library/toys-games Harris Communications

Website: http://www.harriscomm.com/catalog/default.php?cPath=1188_1190

Website: http://www.hearmore.com/store/default.asp

Website: http://www.rehabmart.com/category/Games_and_Toys_for_the_Deaf.htm

American Foundation for the Blind and National Association of Parents of Children with Visual Impairments.

Website: http://www.familyconnect.org/parentsitehome.asp?SectionID=83 American Printing House for the Blind

Website: http://www.aph.org/

SQUIDOO

Hearing Speech & Deafness Center

Sells AT for individuals with hearing loss including a books, games and specialty items for children!

Website: http://www.hsdcstore.com/ Sight Connection

Products for individuals with vision loss including games, watches and other fun devices.

Website: http://www.sightconnection.com

 

“I am Malala”: A Review of the Book and Its Implications for Education

Online Learning Insights

Image I Am Malala: The Girl Who Stood up for Education and Was Shot by the Taliban. Little, Brown and Company, 2013

“I am Malala” is the true story of a fourteen-year old girl’s campaign for women’s right to education. In 2011 Malala was shot  by the Taliban in a bus on her way home from school. Two men boarded the school bus—“Who is Malala” they asked and fired gun shots; two lodged in Malala’s head. The series of events that followed, described in Malala’s voice, are remarkable—the politics, the media frenzy and her recovery. The shooting triggered a complex series of negotiations involving prominent political figures from Pakistan and England. It’s a powerful book. Malala’s story is remarkable in light of women’s role in her culture and the groups fighting to oppress women—in this case the Taliban. It was the Taliban that claimed responsibility for shooting Malala calling…

View original post 688 more words